ironymaiden: a red meeple game piece on a Carcassonne game tile (boardgames)

a side-effect of the pandemic has been the perfect storm of boredom and acceptance of virtual meeting technology, which led to me participating in four different "tabletop" RP games across three groups. how's that going now?

in 2020, Friday game moved online. eventually we paused our kind of bleak Star Wars game and moved to playing Savage Worlds superheroes. then in 2021 we switched to a lethal D&D dungeon crawl when the GM got too busy, then picked up the Star Wars game again.

in 2020, the Friday group also started playing through Descent into Avernus on Tuesdays, via Roll20. I joined once I was done with school that November. we finished the complete campaign in late 2021.

in 2021 C and I started playing D&D on Saturdays via Roll20 with friends from college and others - a game played across four US time zones (and elevation from sea level to "high altitude" and corner to corner of the contiguous 48).

at approximately the same time in 2021 we started a FATE game (Trojan war era) with a completely different group of locals on Discord. near the end of the year we transitioned to D&D via Shard.

depending on how schedules lined up (tues and fri weekly, others every other weekish) I either had a steady 3 games a week or 2 a week alternating with 4.

in 2022: Tuesday transitioned to a game set in Savage Worlds' cyberpunk Interface Zero setting. my character for this is a blantant Murderbot rip-off and I love them and their seven itty bitty drones and their arm guns.

Friday Star Wars came to a natural close. the GM literally fulfilled my character bio that I had written in 2019: my character was an Empire war criminal, a True Believer weapons designer who was frozen in carbonite and thawed too late to join the rise of the First Order, looking for a way to Make the Galaxy Great Again... not that the party knew that. I'll remember this one for a long time; she was a full on support character (super badass at mechanics and computers) and hid or ran from combat unless it involved starship gunnery. her last scene was demoing the new technology she had developed to Admiral Thrawn. swoon (we may go back to these characters again someday, but I think she will have to be an NPC. others in the party have devoted themselves to the new republic, so yeah...)

some life stuff has happened to the Tues/Fri fam, so this week we played cyberpunk Tuesday and Friday and will be Friday-only going forward.

Wednesday game (gnome Wizard/Rogue librarian) is chugging along, as is Saturday game (Dwarf champion fighter using the Building Chatacter Gimli build). so three games, three groups, anywhere from 1 to 3 games a week.

ironymaiden: black and white icon of the Marvel-style hammer of Thor, done in the style of the Rock Band instrument selector (big hammer)
had a nice time playing Fate tonight; the socializing was good, and the history sharing was good, and we made progress on our quest.

i also finally got to observe users actively rolling dice in the run of play. i made a false assumption when i was adding Fate dice to Chewie (my Discord bot), that there were times when you might roll more or less than four dice. nah, that's not how Fate goes. it's four dice always.

therefore making my poor users type "4" over and over is a waste. i've fixed it and the update would have gone faster if i wasn't so in love with my overbuilt solution. (i went down a rabbit hole of trying to adapt my results grammar function instead of the correct choice which was a new, dumber function that does only what it needs to do.)
ironymaiden: (winner)
this is a four-game week. (it is unclear if things will settle into the bi-weekly games alternating weeks or if i will have four game week, two game week, four game week.) so far, so good. nice to catch up with everyone in the Fate group and wreck [personal profile] mimerki's plans right away like good little PCs.

the Friday game is shifting due to the GM being swamped with schoolwork. the substitute game will be nothing but dungeon crawling. like, the DM told us not to spend on skills that would be used in a city, and to prep a character funnel because we're gonna die. i've rolled (rolling was required) four stat lines, and my first set has not one, not two, but three negative proficiencies. this is fine, i find having something you really suck at makes for a good roleplaying hook. this character will be 50% hook. all-righty then.

good enough

Feb. 8th, 2021 08:46 pm
ironymaiden: (cookie!)
chewie makes characters, removes characters, and reports on how many Fate points an individual character has when you ask. it offers a reasonably helpful message when you try to do things with a character that doesn't exist. i'm satisfied that it does plenty for us to start playing, and i'll make adjustments after we've used it a bit.

C and i did some Yoga with Adriene tonight and i feel like a wet noodle. still going to run a bath, though. the library finally brought me the new Courtney Milan.
ironymaiden: (penguin)
chewie now handles optional bonuses and (sort of) manages Fate points. as in, one may add and use Fate points assigned to a specific character, and it knows when you don't have points to spend, but no one may see how many Fate points the team members have because i am wrestling with getting the damn thing to read a dictionary into a post.* (i think this is me not understanding the documentation.)

most importantly, when you roll one die, chewie says "rolled 1 die" instead of "rolled 1 dice" because i will die on that hill.




*this is a way of storing key-value paired info in Python, not the reference book

roll on

Feb. 6th, 2021 11:04 pm
ironymaiden: (winner)
we had our first Saturday night session of D&D with our eight-person,* four-time-zone party. the DM and half the party are folks i played RPGs with in college and haven't seen since i moved to the west coast. it went surprisingly well both from a gaming standpoint and in terms of picking up like we never stopped hanging out.

it was interesting to see how other people use Roll20 + Discord.

this game (D&D): Discord video chat, Roll20 text chat and rolls.
Friday game (Savage Worlds): Discord audio, text chat, and rolls.
Tuesday game (D&D, same group as Friday): Discord audio and text chat, Roll20 rolls.

C and i have to train ourselves out of having side conversations in Discord chat, no one is looking at it. (and C has to figure out how to get Discord to recognize his camera.) the other thing is that in terms of using the character sheet, the Friday gamers are much more sophisticated, in terms of using the chat features and the GM tools the Saturday gamers know more. i'm really missing the money we put into the Friday game, where we have copies of all the sourcebooks for our GM and therefore available to everyone in the game. working with just the SRD (a limited free version of the rules) is limiting...but the Saturday gamers know tricks with having other players that own the books do character sheet updates. so it's hacky but workable.




this afternoon (after i finished fussing with my character sheet for the evening game) i added Fate die rolling to my Discord bot, Chewie. it's very basic right now (like it shows your default username instead of your server nickname when it attributes the roll) but it works and in the process fixed an existing bug Chewie had with commands. i need to look at the rulebook to think about what other Fate features it needs after i get the name thing right.

i started by looking at another Fate roller project on GitHub, but it didn't work as written. i know the guy advertised the project on Reddit, but i had to change enough things that i'm not sure that it worked before it was apparently abandoned. or maybe the discord.py library changed drastically between when it was first written and now.**






*our DM asked eight, expecting 30% or so to say no, but no one did.
**i don't know, though. there was a math function that had nothing to do with discord.py that didn't work. and they didn't know how to format line breaks. still, they saved me a ton of time finding the right formatting for displaying emojis for the dice and had a folder of the dice art itself. i should try to contribute back my changes.

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